Once in a while I will post a collection of some new content that has been added in the last weeks that didn’t get a dedicated post. You may have seen this content show up in the Sources tab already, this is just a reminder in case you’ve missed it.
Class – Source
After a harrowing journey, a climactic battle, a daring escape, adventurers always find themselves resting by a hearth, in a tavern, and they eat their fill of the local cook’s finest goods. But, what if the Cook joined the fray? Practitioners of the oldest form of life-giving: sustenance itself, Cooks call upon the innate flow of magical energy within a body to bolster their allies beyond the conceivable.
Mordenkainen’s Tome of Marvelous Magic
200 Magic Items – Source
Mordenkainen has spent his career researching magic items. In this book, he describes 200 of the most interesting and useful wondrous items ever devised! The perfect way to liven up any treasure hoard and an essential resource for every Dungeon Master.
225 Spells – Source
Announcing Grimlore’s Grimoire; a 59-page tome of knowledge that contains 225 new spells for DMs and players, balanced for the D&D 5th Edition ruleset!
Class – Source
With nothing but their wits, will, and fists, pugilists lay it all on the table every time they’re in for a scrap. No strangers to adversity, pugilists can dish it out, take a licking and still keep coming back for more. A pugilist’s unbreakable spirit and talent for fisticuffs don’t come from rigorous training or high minded philosophies but are the hard won trophies of never backing down from a fight no matter the odds.
Mirt’s Undermountain Survival Guide
5 Races, 5 Archetypes, Class – Source
It takes more than a strong arm and a sharp sword to overcome the dangers of Undermountain. What you need is an expert, someone who has been there before and can advise what resources you will need to survive. Who better to guide you than Mirt, the renowned veteran of Undermountain?
Items from this source are presented in Mordenkainen’s Tome of Marvelous Magic
Heroes of Hell
6 Archetypes, 6 Backgrounds – Source
Designed to complement Baldur’s Gate: Descent Into Avernus, the book features tie-ins with the existing mechanics for the hellscape of Avernus, but can be used for any planar adventuring.
Master the ravening necrotic flames of the Hellfire Sorcerer, the righteous fury of the Fiend Slayer or the canny intuition of the Relic Hunter.
Prism: Light & Magic
Class – Source
The Prism bring a unique gameplay experience to the table. A prism has a pool of influence that restores at the start of each turn in combat, and increases in size steadily as they level. This influence is the fuel for their basic actions – called Projections – each turn and can be spent while using a projection to alter the emotional state of a target. This is done to both punish enemies and to bolster allies.
Eberron: Heroes of the Planes
13 Archetypes – Source
Eberron: Heroes of the Planes presents thirteen subclass options, one for each class, each themed after one of Eberron’s unique planes. Even the artificer found in Eberron: Rising from the Last War is represented here. Whether looking to master artifice or looking for a patron for shortcuts to arcane power, the planes offer adventurers a path to glory and greatness.