Statistics References
A collection of statistic names reserved for use in rules and sheet descriptions.
Common Statistics
proficiency
Your proficiency bonus. proficiency:half
Half your proficiency bonus rounded down. read-only
proficiency:half:up
Half your proficiency bonus rounded up. read-only
initiative
Your total initiative. initiative:misc
Add a value to the initiative. hp
Your hit points.
Levels
level
Your level. read-only
level:half
Half your level rouded down. read-only
level:half:up
Half your level rouded up. read-only
level:sorcerer
Your sorcerer level (applies to all classes, lowercase classname). read-only
level:sorcerer:half
Half your sorcerer level rouded down. read-only
level:sorcerer:half:up
Half your sorcerer level rouded up. read-only
Innate Speed (Racial)
innate speed
The racial base walking speed. innate speed:climb
The racial base climbing speed. innate speed:fly
The racial base flying speed. innate speed:swim
The racial base swimming speed. innate speed:burrow
The racial base burrowing speed.
<stat name="innate speed" value="30" bonus="base" />
Append :misc
to any of the innate speed stats for features such as monk’s unarmored movement that affect all innate speeds.
<stat name="innate speed:misc" value="10" bonus="unarmored movement" />
Speed
The final calculated speed, innate speeds are applied internally.
speed
The base walking speed. speed:climb
The base climbing speed. speed:fly
The base flying speed. speed:swim
The base swimming speed. speed:burrow
The base burrowing speed.
<!-- gain a swimming speed equal to you walking speed -->
<stat name="speed:swim" value="speed" bonus="base" />
Armor Class Calculation
ac:misc
Add a value to your Armor Class. ac:shield
Set the Armor Class of a shield. ac:calculation
Value set to calculate your Armor Class. Always used in combination with bonus="calculation"
. Used for features such as Unarmored Defense and Draconic Resiliance.
<stat name="ac:misc" value="2" />
<stat name="ac:shield" value="2" bonus="shield" />
<stat name="ac:draconic resilience" value="13" />
<stat name="ac:draconic resilience" value="dexterity:modifier" />
<stat name="ac:calculation" value="ac:draconic resilience" bonus="calculation" equipped="[armor:none]" alt="Draconic Resilience (Sorcerer)" />
ac:armored:armor
Set the Armor Class on Armor. ac:armored:enhancement
Set the enhancement bonus on Armor. ac:armored:misc
Add an additional value on Armor.
<!-- plate armor -->
<stat name="ac:armored:armor" value="18" />
Abilities
strength
, dexterity
, constitution
, intelligence
, wisdom
, charisma
strength
Add a value to the ability score. strength:modifier
The calculated ability modifier. read-only
strength:max
Add a value to the maximum of the ability score. The base maximum value is 20 based on the 5e rules. strength:score:set
Used to set the ability score. Used in magic items such as Gauntlets of Ogre Power . Use a bonus="base"
to avoid stacking values. strength:score
The total ability score. read-only
<stat name="strength" value="2" />
<stat name="strength:score:set" value="19" bonus="base" />
Saving Throws
strength:save
The total saving throw value. read-only
strength:save:proficiency
The proficiency value for the saving throw. Use bonus="proficiency"
when setting a value, use bonus="double"
setting the value for a feature that doubles proficiency bonus to avoid stacking values strength:save:misc
Add any other value to the saving throw.
<stat name="strength:save:misc" value="1" />
<stat name="strength:save:proficiency" value="proficiency" bonus="double" />
Skills
acrobatics
, animal handling
, arcana
, athletics
, deception
, history
, insight
, intimidation
, investigation
, medicine
, nature
, perception
, performance
, persuasion
, religion
, sleight of hand
, stealth
, survival
arcana
For use in sheet description. read-only
arcana:proficiency
The proficiency value for the skill. Use bonus="proficiency"
when setting a value, use bonus="double"
setting the value for a feature that doubles proficiency bonus to avoid stacking values arcana:misc
Add any other value to the skill. arcana:passive
Add value to skill’s passive value.
<stat name="arcana:misc" value="2" />
<stat name="perception:passive" value="5" />
Misc
attunement:max
The maximum items you can attune to. The base value is 3. attunement:current
The amount of items attuned to. read-only
<stat name="attunement:max" value="4" bonus="base" />
ID References
Some IDs of elements that are common in other elements, usually as grants.
Skill Proficiency
ID_PROFICIENCY_SKILL_ACROBATICS
Skill Proficiency (Acrobatics) ID_PROFICIENCY_SKILL_ANIMALHANDLING
Skill Proficiency (Animal Handling) ID_PROFICIENCY_SKILL_ARCANA
Skill Proficiency (Arcana) ID_PROFICIENCY_SKILL_ATHLETICS
Skill Proficiency (Athletics) ID_PROFICIENCY_SKILL_DECEPTION
Skill Proficiency (Deception) ID_PROFICIENCY_SKILL_HISTORY
Skill Proficiency (History) ID_PROFICIENCY_SKILL_INSIGHT
Skill Proficiency (Insight) ID_PROFICIENCY_SKILL_INTIMIDATION
Skill Proficiency (Intimidation) ID_PROFICIENCY_SKILL_INVESTIGATION
Skill Proficiency (Investigation) ID_PROFICIENCY_SKILL_MEDICINE
Skill Proficiency (Medicine) ID_PROFICIENCY_SKILL_NATURE
Skill Proficiency (Nature) ID_PROFICIENCY_SKILL_PERCEPTION
Skill Proficiency (Perception) ID_PROFICIENCY_SKILL_PERFORMANCE
Skill Proficiency (Performance) ID_PROFICIENCY_SKILL_PERSUASION
Skill Proficiency (Persuasion) ID_PROFICIENCY_SKILL_RELIGION
Skill Proficiency (Religion) ID_PROFICIENCY_SKILL_SLEIGHTOFHAND
Skill Proficiency (Sleight of Hand) ID_PROFICIENCY_SKILL_STEALTH
Skill Proficiency (Stealth) ID_PROFICIENCY_SKILL_SURVIVAL
Skill Proficiency (Survival)
Saving Throw Proficiency
ID_PROFICIENCY_SAVINGTHROW_STRENGTH
Saving Throw Proficiency (Strength) ID_PROFICIENCY_SAVINGTHROW_DEXTERITY
Saving Throw Proficiency (Dexterity) ID_PROFICIENCY_SAVINGTHROW_CONSTITUTION
Saving Throw Proficiency (Constitution) ID_PROFICIENCY_SAVINGTHROW_INTELLIGENCE
Saving Throw Proficiency (Intelligence) ID_PROFICIENCY_SAVINGTHROW_WISDOM
Saving Throw Proficiency (Wisdom) ID_PROFICIENCY_SAVINGTHROW_CHARISMA
Saving Throw Proficiency (Charisma)
Armor Proficiency
ID_PROFICIENCY_ARMOR_PROFICIENCY_LIGHT_ARMOR
Armor Proficiency (Light) ID_PROFICIENCY_ARMOR_PROFICIENCY_MEDIUM_ARMOR
Armor Proficiency (Mediaum) ID_PROFICIENCY_ARMOR_PROFICIENCY_HEAVY_ARMOR
Armor Proficiency (Heavy) ID_PROFICIENCY_ARMOR_PROFICIENCY_SHIELDS
Armor Proficiency (Shields)
Weapon Proficiency (Category)
ID_PROFICIENCY_WEAPON_PROFICIENCY_SIMPLE_WEAPONS
Weapon Proficiency (Simple) ID_PROFICIENCY_WEAPON_PROFICIENCY_MARTIAL_WEAPONS
Weapon Proficiency (Martial) ID_PROFICIENCY_WEAPON_PROFICIENCY_SIMPLE_MELEE_WEAPONS
Weapon Proficiency (Simple Melee) ID_PROFICIENCY_WEAPON_PROFICIENCY_MARTIAL_MELEE_WEAPONS
Weapon Proficiency (Martial Melee) ID_PROFICIENCY_WEAPON_PROFICIENCY_SIMPLE_RANGED_WEAPONS
Weapon Proficiency (Simple Ranged) ID_PROFICIENCY_WEAPON_PROFICIENCY_MARTIAL_RANGED_WEAPONS
Weapon Proficiency (Martial Ranged) ID_WOTC_DMG_PROFICIENCY_WEAPON_FIREARMS
Weapon Proficiency (Firearms)