Statistics References
A collection of statistic names reserved for use in rules and sheet descriptions.
Common Statistics
proficiencyYour proficiency bonus. proficiency:halfHalf your proficiency bonus rounded down. read-only proficiency:half:upHalf your proficiency bonus rounded up. read-only initiativeYour total initiative. initiative:miscAdd a value to the initiative. hpYour hit points.
Levels
levelYour level. read-only level:halfHalf your level rouded down. read-only level:half:upHalf your level rouded up. read-only level:sorcererYour sorcerer level (applies to all classes, lowercase classname). read-only level:sorcerer:halfHalf your sorcerer level rouded down. read-only level:sorcerer:half:upHalf your sorcerer level rouded up. read-only
Innate Speed (Racial)
innate speedThe racial base walking speed. innate speed:climbThe racial base climbing speed. innate speed:flyThe racial base flying speed. innate speed:swimThe racial base swimming speed. innate speed:burrowThe racial base burrowing speed.
<stat name="innate speed" value="30" bonus="base" />
Append :misc to any of the innate speed stats for features such as monk’s unarmored movement that affect all innate speeds.
<stat name="innate speed:misc" value="10" bonus="unarmored movement" />
Speed
The final calculated speed, innate speeds are applied internally.
speedThe base walking speed. speed:climbThe base climbing speed. speed:flyThe base flying speed. speed:swimThe base swimming speed. speed:burrowThe base burrowing speed.
<!-- gain a swimming speed equal to you walking speed -->
<stat name="speed:swim" value="speed" bonus="base" />
Armor Class Calculation
ac:miscAdd a value to your Armor Class. ac:shieldSet the Armor Class of a shield. ac:calculationValue set to calculate your Armor Class. Always used in combination with bonus="calculation". Used for features such as Unarmored Defense and Draconic Resiliance.
<stat name="ac:misc" value="2" />
<stat name="ac:shield" value="2" bonus="shield" />
<stat name="ac:draconic resilience" value="13" />
<stat name="ac:draconic resilience" value="dexterity:modifier" />
<stat name="ac:calculation" value="ac:draconic resilience" bonus="calculation" equipped="[armor:none]" alt="Draconic Resilience (Sorcerer)" />
ac:armored:armorSet the Armor Class on Armor. ac:armored:enhancementSet the enhancement bonus on Armor. ac:armored:miscAdd an additional value on Armor.
<!-- plate armor -->
<stat name="ac:armored:armor" value="18" />
Abilities
strength, dexterity, constitution, intelligence, wisdom, charisma
strengthAdd a value to the ability score. strength:modifierThe calculated ability modifier. read-only strength:maxAdd a value to the maximum of the ability score. The base maximum value is 20 based on the 5e rules. strength:score:setUsed to set the ability score. Used in magic items such as Gauntlets of Ogre Power . Use a bonus="base" to avoid stacking values. strength:scoreThe total ability score. read-only
<stat name="strength" value="2" />
<stat name="strength:score:set" value="19" bonus="base" />
Saving Throws
strength:saveThe total saving throw value. read-only strength:save:proficiencyThe proficiency value for the saving throw. Use bonus="proficiency" when setting a value, use bonus="double" setting the value for a feature that doubles proficiency bonus to avoid stacking values strength:save:miscAdd any other value to the saving throw.
<stat name="strength:save:misc" value="1" />
<stat name="strength:save:proficiency" value="proficiency" bonus="double" />
Skills
acrobatics, animal handling, arcana, athletics, deception, history, insight, intimidation, investigation, medicine, nature, perception, performance, persuasion, religion, sleight of hand, stealth, survival
arcanaFor use in sheet description. read-only arcana:proficiency The proficiency value for the skill. Use bonus="proficiency" when setting a value, use bonus="double" setting the value for a feature that doubles proficiency bonus to avoid stacking values arcana:miscAdd any other value to the skill. arcana:passiveAdd value to skill’s passive value.
<stat name="arcana:misc" value="2" />
<stat name="perception:passive" value="5" />
Misc
attunement:maxThe maximum items you can attune to. The base value is 3. attunement:current The amount of items attuned to. read-only
<stat name="attunement:max" value="4" bonus="base" />
ID References
Some IDs of elements that are common in other elements, usually as grants.
Skill Proficiency
ID_PROFICIENCY_SKILL_ACROBATICS Skill Proficiency (Acrobatics) ID_PROFICIENCY_SKILL_ANIMALHANDLING Skill Proficiency (Animal Handling) ID_PROFICIENCY_SKILL_ARCANA Skill Proficiency (Arcana) ID_PROFICIENCY_SKILL_ATHLETICS Skill Proficiency (Athletics) ID_PROFICIENCY_SKILL_DECEPTION Skill Proficiency (Deception) ID_PROFICIENCY_SKILL_HISTORY Skill Proficiency (History) ID_PROFICIENCY_SKILL_INSIGHT Skill Proficiency (Insight) ID_PROFICIENCY_SKILL_INTIMIDATION Skill Proficiency (Intimidation) ID_PROFICIENCY_SKILL_INVESTIGATION Skill Proficiency (Investigation) ID_PROFICIENCY_SKILL_MEDICINE Skill Proficiency (Medicine) ID_PROFICIENCY_SKILL_NATURE Skill Proficiency (Nature) ID_PROFICIENCY_SKILL_PERCEPTION Skill Proficiency (Perception) ID_PROFICIENCY_SKILL_PERFORMANCE Skill Proficiency (Performance) ID_PROFICIENCY_SKILL_PERSUASION Skill Proficiency (Persuasion) ID_PROFICIENCY_SKILL_RELIGION Skill Proficiency (Religion) ID_PROFICIENCY_SKILL_SLEIGHTOFHAND Skill Proficiency (Sleight of Hand) ID_PROFICIENCY_SKILL_STEALTH Skill Proficiency (Stealth) ID_PROFICIENCY_SKILL_SURVIVAL Skill Proficiency (Survival)
Saving Throw Proficiency
ID_PROFICIENCY_SAVINGTHROW_STRENGTH Saving Throw Proficiency (Strength) ID_PROFICIENCY_SAVINGTHROW_DEXTERITY Saving Throw Proficiency (Dexterity) ID_PROFICIENCY_SAVINGTHROW_CONSTITUTION Saving Throw Proficiency (Constitution) ID_PROFICIENCY_SAVINGTHROW_INTELLIGENCE Saving Throw Proficiency (Intelligence) ID_PROFICIENCY_SAVINGTHROW_WISDOM Saving Throw Proficiency (Wisdom) ID_PROFICIENCY_SAVINGTHROW_CHARISMA Saving Throw Proficiency (Charisma)
Armor Proficiency
ID_PROFICIENCY_ARMOR_PROFICIENCY_LIGHT_ARMOR Armor Proficiency (Light) ID_PROFICIENCY_ARMOR_PROFICIENCY_MEDIUM_ARMOR Armor Proficiency (Mediaum) ID_PROFICIENCY_ARMOR_PROFICIENCY_HEAVY_ARMOR Armor Proficiency (Heavy) ID_PROFICIENCY_ARMOR_PROFICIENCY_SHIELDS Armor Proficiency (Shields)
Weapon Proficiency (Category)
ID_PROFICIENCY_WEAPON_PROFICIENCY_SIMPLE_WEAPONSWeapon Proficiency (Simple) ID_PROFICIENCY_WEAPON_PROFICIENCY_MARTIAL_WEAPONSWeapon Proficiency (Martial) ID_PROFICIENCY_WEAPON_PROFICIENCY_SIMPLE_MELEE_WEAPONSWeapon Proficiency (Simple Melee) ID_PROFICIENCY_WEAPON_PROFICIENCY_MARTIAL_MELEE_WEAPONSWeapon Proficiency (Martial Melee) ID_PROFICIENCY_WEAPON_PROFICIENCY_SIMPLE_RANGED_WEAPONSWeapon Proficiency (Simple Ranged) ID_PROFICIENCY_WEAPON_PROFICIENCY_MARTIAL_RANGED_WEAPONSWeapon Proficiency (Martial Ranged) ID_WOTC_DMG_PROFICIENCY_WEAPON_FIREARMS Weapon Proficiency (Firearms)